WingNuts and Bolts

Debris

This section details the debris system

When you blow something up, you get an explosion, but you also get debris. These little flying bits can really add depth to your scenario.

Debris screen

Your standard debris window.

First you need to make a new Debris with the New button

Then you need to choose an image for your debris. Simple is always better. As pictured in the image above, my standard debris poof is just a small 64X64 image.

Debris option

The Debris displays option.

The Emmiter image is just what image will display when you test. In the game, it will be an enemy exploding, but for you in the editor you can set an image to blow up for kicks. You can also set how many come out while testing. In explosions you will define this, but for testing purposes you can view the number here.

Debris settings

The settings for debris.

What you see above are the multitude of options for debris. Listing from top to bottom: